# Mount System

## 📘 Saddle Master

The **Saddle Master** is a special system in *The Good Old Days* that allows players to gradually enhance their **Travel Mounts** through a timed incubation process. Each stage requires **zeny**, **rare fragments**, and **materials**, along with a waiting period. Higher levels carry reduced success rates, making each upgrade an investment of both risk and reward.

***

### ⚙️ How It Works

* You can buy a **Mount Capsule** at the **Tool Dealer** inside the Main Office.

<figure><img src="https://3388125360-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FH7T8kvv96bMT8CZv8WFZ%2Fuploads%2Fv1dAVdJofinD6xCksvFu%2Fimage.png?alt=media&#x26;token=23624310-d08b-422b-b681-5dcb48d28e11" alt=""><figcaption></figcaption></figure>

* **Start Incubation** – Exchange your current mount, zeny, and materials to begin incubation.

<figure><img src="https://3388125360-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FH7T8kvv96bMT8CZv8WFZ%2Fuploads%2FQ7XCFGvzCqQTMux2JEAI%2Fimage.png?alt=media&#x26;token=551dc03a-2476-47df-bde5-f3f14d19159c" alt=""><figcaption></figcaption></figure>

* **Incubation Period** – Each upgrade requires several hours of real-time growth.
* **Claiming the Result**
  * **Success →** The mount evolves into the next stage.
  * **Failure →** The mount reverts to its previous stage (safely returned).

***

### 📊 Requirements by Stage

| Stage         | Time Required | Zeny Cost   | Materials Required                                                                                        | Success Rate |
| ------------- | ------------- | ----------- | --------------------------------------------------------------------------------------------------------- | ------------ |
| Capsule → Lv1 | 1h            | 300,000z    | <ul><li>25x Blessed Bark</li><li>250 Ember Dust </li><li>1 Starshard Dust</li><li>200 God Coin</li></ul>  | 40%          |
| Lv1 → Lv2     | 2h            | 600,000z    | <ul><li>50 Blessed Bark</li><li>250 Ember Dust</li><li>1 Starshard Dust ×1</li><li>300 God Coin</li></ul> | 40%          |
| Lv2 → Lv3     | 3h            | 1,000,000z  | <ul><li>50 Blessed Bark</li><li>250 Ember Dust</li><li>1 Starshard Dust</li><li>400 God Coin</li></ul>    | 35%          |
| Lv3 → Lv4     | 4h            | 1,500,000z  | <ul><li>50 Blessed Bark</li><li>250 Ember Dust</li><li>2 Starshard Dust</li><li>500 God Coin</li></ul>    | 30%          |
| Lv4 → Lv5     | 5h            | 2,000,000z  | <ul><li>75 Blessed Bark</li><li>250 Ember Dust</li><li>2 Starshard Dust</li><li>500 God Coin</li></ul>    | 30%          |
| Lv5 → Lv6     | 6h            | 3,000,000z  | <ul><li>100 Blessed Bark</li><li>250 Ember Dust</li><li>5 Starshard Dust</li><li>600 God Coin</li></ul>   | 25%          |
| Lv6 → Lv7     | 6h            | 4,000,000z  | <ul><li>125 Blessed Bark</li><li>250 Ember Dust</li><li>5 Starshard Dust</li><li>600 God Coin</li></ul>   | 20%          |
| Lv7 → Lv8     | 7h            | 5,000,000z  | <ul><li>150 Blessed Bark</li><li>250 Ember Dust</li><li>5 Starshard Dust</li><li>700 God Coin</li></ul>   | 15%          |
| Lv8 → Lv9     | 7h            | 7,000,000z  | <ul><li>200 Blessed Bark</li><li>250 Ember Dust</li><li>5 Starshard Dust</li><li>800 God Coin</li></ul>   | 12%          |
| Lv9 → Lv10    | 8h            | 10,000,000z | <ul><li>250 Blessed Bark</li><li>250 Ember Dust</li><li>5 Starshard Dust</li><li>1000 God Coin</li></ul>  | 7%           |

***

### 🐎 Travel Mount Level Effects

Each **Travel Mount** works **passively from your inventory** (no need to equip).\
Here’s the scaling progression:

#### Level 1

```diff
- +10% Move Speed
- +1% Ignore DEF / +1% Ignore MDEF
- +1% Drop Rate
- HP Leech: 1.0% chance · 5% of inflicted damage
- SP Leech: 0.5% chance · 2% of inflicted damage
- +25 Max HP / +10 Max SP
```

#### Level 2

```diff
- +20% Move Speed
- +2% Ignore DEF / +2% Ignore MDEF
- +2% Drop Rate
- HP Leech: 1.5% chance · 6% of inflicted damage
- SP Leech: 0.8% chance · 2% of inflicted damage
- +50 Max HP / +20 Max SP
```

#### Level 3

```diff
- +30% Move Speed
- +3% Ignore DEF / +3% Ignore MDEF
- +3% Drop Rate
- HP Leech: 2.0% chance · 7% of inflicted damage
- SP Leech: 1.1% chance · 3% of inflicted damage
- +75 Max HP / +30 Max SP
```

#### Level 4

```diff
- +40% Move Speed
- +4% Ignore DEF / +4% Ignore MDEF
- +4% Drop Rate
- HP Leech: 2.5% chance · 8% of inflicted damage
- SP Leech: 1.4% chance · 3% of inflicted damage
- +100 Max HP / +40 Max SP
```

#### Level 5

```diff
- +50% Move Speed
- +5% Ignore DEF / +5% Ignore MDEF
- +5% Drop Rate
- HP Leech: 3.0% chance · 9% of inflicted damage
- SP Leech: 1.7% chance · 4% of inflicted damage
- +125 Max HP / +50 Max SP
```

#### Level 6

```diff
- +60% Move Speed
- +6% Ignore DEF / +6% Ignore MDEF
- +6% Drop Rate
- HP Leech: 3.5% chance · 10% of inflicted damage
- SP Leech: 2.0% chance · 4% of inflicted damage
- +150 Max HP / +60 Max SP
```

#### Level 7

```diff
- +70% Move Speed
- +7% Ignore DEF / +7% Ignore MDEF
- +7% Drop Rate
- HP Leech: 4.0% chance · 11% of inflicted damage
- SP Leech: 2.3% chance · 5% of inflicted damage
- +175 Max HP / +70 Max SP
```

#### Level 8

```diff
- +80% Move Speed
- +8% Ignore DEF / +8% Ignore MDEF
- +8% Drop Rate
- HP Leech: 4.5% chance · 12% of inflicted damage
- SP Leech: 2.6% chance · 5% of inflicted damage
- +200 Max HP / +80 Max SP
```

#### Level 9

```diff
- +90% Move Speed
- +9% Ignore DEF / +9% Ignore MDEF
- +9% Drop Rate
- HP Leech: 5.0% chance · 13% of inflicted damage
- SP Leech: 2.9% chance · 6% of inflicted damage
- +225 Max HP / +90 Max SP
```

#### Level 10

```diff
- +100% Move Speed
- +10% Ignore DEF / +10% Ignore MDEF
- +10% Drop Rate
- HP Leech: 5.5% chance · 14% of inflicted damage
- SP Leech: 3.2% chance · 7% of inflicted damage
- +250 Max HP / +100 Max SP
```

***

### 🌟 Key Features

* **Progression Path** – Upgrade step by step up to Lv10.
* **Queue System** – Incubate multiple mounts at once (up to 5 slots).
* **Risk Factor** – Higher levels = stronger bonuses but lower success rates.
* **Passive Effects** – Bonuses apply while the item is in your inventory.
* **Time Investment** – Real-time incubation needed per stage.
