Mount System
📘 Saddle Master
The Saddle Master is a special system in The Good Old Days that allows players to gradually enhance their Travel Mounts through a timed incubation process. Each stage requires zeny, rare fragments, and materials, along with a waiting period. Higher levels carry reduced success rates, making each upgrade an investment of both risk and reward.
⚙️ How It Works
You can buy a Mount Capsule at the Tool Dealer inside the Main Office.

Start Incubation – Exchange your current mount, zeny, and materials to begin incubation.

Incubation Period – Each upgrade requires several hours of real-time growth.
Claiming the Result
Success → The mount evolves into the next stage.
Failure → The mount reverts to its previous stage (safely returned).
📊 Requirements by Stage
Capsule → Lv1
1h
300,000z
25x Blessed Bark
250 Ember Dust
1 Starshard Dust
200 God Coin
40%
Lv1 → Lv2
2h
600,000z
50 Blessed Bark
250 Ember Dust
1 Starshard Dust ×1
300 God Coin
40%
Lv2 → Lv3
3h
1,000,000z
50 Blessed Bark
250 Ember Dust
1 Starshard Dust
400 God Coin
35%
Lv3 → Lv4
4h
1,500,000z
50 Blessed Bark
250 Ember Dust
2 Starshard Dust
500 God Coin
30%
Lv4 → Lv5
5h
2,000,000z
75 Blessed Bark
250 Ember Dust
2 Starshard Dust
500 God Coin
30%
Lv5 → Lv6
6h
3,000,000z
100 Blessed Bark
250 Ember Dust
5 Starshard Dust
600 God Coin
25%
Lv6 → Lv7
6h
4,000,000z
125 Blessed Bark
250 Ember Dust
5 Starshard Dust
600 God Coin
20%
Lv7 → Lv8
7h
5,000,000z
150 Blessed Bark
250 Ember Dust
5 Starshard Dust
700 God Coin
15%
Lv8 → Lv9
7h
7,000,000z
200 Blessed Bark
250 Ember Dust
5 Starshard Dust
800 God Coin
12%
Lv9 → Lv10
8h
10,000,000z
250 Blessed Bark
250 Ember Dust
5 Starshard Dust
1000 God Coin
7%
🐎 Travel Mount Level Effects
Each Travel Mount works passively from your inventory (no need to equip). Here’s the scaling progression:
Level 1
- +10% Move Speed
- +1% Ignore DEF / +1% Ignore MDEF
- +1% Drop Rate
- HP Leech: 1.0% chance · 5% of inflicted damage
- SP Leech: 0.5% chance · 2% of inflicted damage
- +25 Max HP / +10 Max SP
Level 2
- +20% Move Speed
- +2% Ignore DEF / +2% Ignore MDEF
- +2% Drop Rate
- HP Leech: 1.5% chance · 6% of inflicted damage
- SP Leech: 0.8% chance · 2% of inflicted damage
- +50 Max HP / +20 Max SP
Level 3
- +30% Move Speed
- +3% Ignore DEF / +3% Ignore MDEF
- +3% Drop Rate
- HP Leech: 2.0% chance · 7% of inflicted damage
- SP Leech: 1.1% chance · 3% of inflicted damage
- +75 Max HP / +30 Max SP
Level 4
- +40% Move Speed
- +4% Ignore DEF / +4% Ignore MDEF
- +4% Drop Rate
- HP Leech: 2.5% chance · 8% of inflicted damage
- SP Leech: 1.4% chance · 3% of inflicted damage
- +100 Max HP / +40 Max SP
Level 5
- +50% Move Speed
- +5% Ignore DEF / +5% Ignore MDEF
- +5% Drop Rate
- HP Leech: 3.0% chance · 9% of inflicted damage
- SP Leech: 1.7% chance · 4% of inflicted damage
- +125 Max HP / +50 Max SP
Level 6
- +60% Move Speed
- +6% Ignore DEF / +6% Ignore MDEF
- +6% Drop Rate
- HP Leech: 3.5% chance · 10% of inflicted damage
- SP Leech: 2.0% chance · 4% of inflicted damage
- +150 Max HP / +60 Max SP
Level 7
- +70% Move Speed
- +7% Ignore DEF / +7% Ignore MDEF
- +7% Drop Rate
- HP Leech: 4.0% chance · 11% of inflicted damage
- SP Leech: 2.3% chance · 5% of inflicted damage
- +175 Max HP / +70 Max SP
Level 8
- +80% Move Speed
- +8% Ignore DEF / +8% Ignore MDEF
- +8% Drop Rate
- HP Leech: 4.5% chance · 12% of inflicted damage
- SP Leech: 2.6% chance · 5% of inflicted damage
- +200 Max HP / +80 Max SP
Level 9
- +90% Move Speed
- +9% Ignore DEF / +9% Ignore MDEF
- +9% Drop Rate
- HP Leech: 5.0% chance · 13% of inflicted damage
- SP Leech: 2.9% chance · 6% of inflicted damage
- +225 Max HP / +90 Max SP
Level 10
- +100% Move Speed
- +10% Ignore DEF / +10% Ignore MDEF
- +10% Drop Rate
- HP Leech: 5.5% chance · 14% of inflicted damage
- SP Leech: 3.2% chance · 7% of inflicted damage
- +250 Max HP / +100 Max SP
🌟 Key Features
Progression Path – Upgrade step by step up to Lv10.
Queue System – Incubate multiple mounts at once (up to 5 slots).
Risk Factor – Higher levels = stronger bonuses but lower success rates.
Passive Effects – Bonuses apply while the item is in your inventory.
Time Investment – Real-time incubation needed per stage.
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