> For the complete documentation index, see [llms.txt](https://ro0-4.gitbook.io/godro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ro0-4.gitbook.io/godro/custom-features/treasure-room.md).

# Treasure Room

#### 📖 Introduction

The **Treasure Room** is a **post-War of Emperium reward system** that gives exclusive access to a special loot chamber filled with treasure chests. Only the **Guild Master** of the most recent WoE-winning guild can enter this room to claim their guild’s rewards.

<figure><img src="/files/oo1PHEpaCSWWqIo6YrcG" alt=""><figcaption></figcaption></figure>

***

### 🔓 How to Gain Access

| **Requirement**       | **Details**                                                            |
| --------------------- | ---------------------------------------------------------------------- |
| **Who Can Enter**     | Only the **Guild Master** of the latest WoE-winning guild              |
| **When**              | After **War of Emperium ends**                                         |
| **Where to Enter**    | Speak to the **Treasure Gatekeeper** in **Central Hall**               |
| **Eligibility Check** | The NPC verifies if you're the leader of the most recent winning guild |
| **Exclusive Entry**   | No one else can enter **only the leader** of the winning guild         |
| **Rewards Inside**    | Breakable treasure chests that drop items and enchanted gear           |

***

### 🎁 Treasure Chest Reward Table

Each chest performs **multiple randomized rolls** to drop items. Some are rare and get broadcasted server-wide.

| **Item Type**          | **Item Name**           | **Amount** | **Drop Chance** |
| ---------------------- | ----------------------- | ---------- | --------------- |
| **Stat Scrolls**       | MDEF +2                 | 1          | 0.50%           |
|                        | DEF +3                  | 1          | 0.50%           |
|                        | Max HP +100             | 1          | 0.50%           |
|                        | Max SP +50              | 1          | 0.50%           |
|                        | Heal Effectiveness +2%  | 1          | 0.50%           |
|                        | Attack Speed +1%        | 1          | 0.50%           |
|                        | ATK +6                  | 1          | 0.50%           |
|                        | MATK +6                 | 1          | 0.50%           |
|                        | Long Range Damage +1%   | 1          | 0.50%           |
|                        | Critical Damage +4%     | 1          | 0.50%           |
| **Buff Consumables**   | Bubble Gum 50% (3 mins) | 1–3        | 10.00%          |
|                        | Bubble Gum 50% (5 mins) | 1–5        | 3.00%           |
|                        | Bubble Gum 100%         | 1–5        | 1.50%           |
| **Loot Boxes**         | Royal Jelly Box         | 1–5        | 70.00%          |
|                        | Mastela Fruit Box       | 1–5        | 70.00%          |
| **Craft Materials**    | Glistening Coat         | 1–10       | 50.00%          |
| **Upgrade Materials**  | Enriched Elunium        | 1          | 3.00%           |
|                        | Enriched Oridecon       | 1          | 3.00%           |
| **Special Currencies** | Costume Weapon Shards   | 1–10       | 0.20%           |
| **Gold**               | Gold                    | 1–10       | 2.00%           |

***

### 🛡️ Enchanted Equipment Drops

Each chest also has a chance to drop **equipment with random stat options**. These are rare, custom-enhanced versions of armor, shields, cloaks, or shoes. Only **one random stat** is applied per gear, and the result is **automatically announced** with full item link.

#### Eligible Gear Types:

* Armor
* Shield
* Garment (e.g. Cloaks)
* Shoes

***

### 🔮 Random Option Stat Table

#### 🧾 Equipment that may drop with random options

| **Gear Type** | **Equipment Name**  |
| ------------- | ------------------- |
| **Armor**     | Tights \[1]         |
|               | Full Plate \[1]     |
|               | Lord's Clothes \[1] |
|               | Saint's Robe \[1]   |
|               | Thief Clothes \[1]  |
|               | Silk Robe \[1]      |
|               | Mink Coat \[1]      |
|               | Ninja Suit \[1]     |
| **Shield**    | Guard \[1]          |
|               | Buckler \[1]        |
|               | Shield \[1]         |
|               | Mirror Shield \[1]  |
| **Garment**   | Hood \[1]           |
|               | Muffler \[1]        |
|               | Manteau \[1]        |
|               | Ancient Cape \[1]   |
| **Shoes**     | Sandals \[1]        |
|               | Shoes \[1]          |
|               | Boots \[1]          |
|               | Greaves \[1]        |

#### 🧥 Armor Options

| **Stat Bonus** | **Range** |
| -------------- | --------- |
| STR            | +1 \~ +3  |
| AGI            | +1 \~ +3  |
| VIT            | +1 \~ +3  |
| INT            | +1 \~ +3  |
| DEX            | +1 \~ +3  |
| LUK            | +1 \~ +3  |

***

#### 🛡️ Shield Options

| **Elemental Resistance** | **Range**  |
| ------------------------ | ---------- |
| Neutral                  | +1% \~ +5% |
| Water                    | +1% \~ +5% |
| Earth                    | +1% \~ +5% |
| Fire                     | +1% \~ +5% |
| Wind                     | +1% \~ +5% |
| Poison                   | +1% \~ +5% |
| Holy                     | +1% \~ +5% |
| Shadow                   | +1% \~ +5% |
| Ghost                    | +1% \~ +5% |
| Undead                   | +1% \~ +5% |

***

#### 🧣 Garment Options

| **Effect**                    | **Range**  |
| ----------------------------- | ---------- |
| Race Tolerance (All Races)    | +1% \~ +5% |
| Race Damage Bonus (All Races) | +1% \~ +5% |
| Melee Damage Bonus            | +1% \~ +5% |
| Ranged Damage Bonus           | +1% \~ +5% |
| Healing Given/Received Bonus  | +1% \~ +5% |

***

#### 👟 Shoe Options

| **Effect**                | **Range**  |
| ------------------------- | ---------- |
| Max HP % Increase         | +1% \~ +5% |
| Max SP % Increase         | +1% \~ +5% |
| Physical Damage vs. Sizes | +1% \~ +5% |
| Magic Damage vs. Sizes    | +1% \~ +5% |


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